Forest Pack Effects ✦ Top-Rated & Trusted

| Effect Type | Function | Common Use Case | |-------------|----------|------------------| | | Modify position, scale, rotation per instance | Make trees lean away from wind direction; scale down near edges | | Color/Map Effects | Alter diffuse, tint, or material IDs based on a map | Snow accumulation on north-facing slopes; autumn leaf colors | | Conditional Effects | Enable/disable instances based on logic | Remove trees from building footprints; add more grass in sunny areas | | Slope/Aspect Effects | Respond to terrain angle and orientation | Avoid placing trees on steep cliffs | | Proximity Effects | React to nearby splines, objects, or other Forest sets | Create clearings around paths or buildings | | Randomization Effects | Apply per-instance pseudo-random variations | Avoid repetitive patterns in forests |

A single tree has simple shadows. A forest pack has cascading occlusion. By enabling "Global Lighting" and "Thin Shadows" within Forest Pack’s effects rollout, you create a natural gradient of light. forest pack effects

One of the most useful custom effects is scaling items based on their distance to a "Target Object" (like a camera or a path). You can set the trees to be 100% scale near the camera for high detail, and scale down to 0% as they move further away to save on memory and render time. Conclusion | Effect Type | Function | Common Use

Click the button to browse iToo’s built-in presets (like "Transform by Distance" or "Limit by Tint"). One of the most useful custom effects is

You can now use spline material IDs to limit your scatters, giving you surgical control over where specific plants appear.

You can animate the scale of your scattered items over time to simulate plants growing.