Created by a high schooler, Gimkit features an economy-based system. Students earn "money" for correct answers, which they can spend on "multipliers" (hence the 100x feel) and power-ups. It teaches resource management alongside the core curriculum. 3. Kahoot! (Advanced Modes)
If you see students searching for these specific terms, they are likely looking for a gaming break rather than an educational tool. 3. P.S. 100X (The Isaac Clason School) If you are looking for resources specifically for the
: Unlike Serious Games or dedicated review tools, these games are rarely aligned with specific learning objectives like math or literacy.
Classroom 100x - Games Work
Created by a high schooler, Gimkit features an economy-based system. Students earn "money" for correct answers, which they can spend on "multipliers" (hence the 100x feel) and power-ups. It teaches resource management alongside the core curriculum. 3. Kahoot! (Advanced Modes)
If you see students searching for these specific terms, they are likely looking for a gaming break rather than an educational tool. 3. P.S. 100X (The Isaac Clason School) If you are looking for resources specifically for the
: Unlike Serious Games or dedicated review tools, these games are rarely aligned with specific learning objectives like math or literacy.