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// Animation loop function animate() drawGame(); requestAnimationFrame(animate);
There isn't just one way to win. The game features , each requiring a different set of strategic choices:
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// draw background grid/shadow for(let row = 0; row < MAP_HEIGHT; row++) for(let col = 0; col < MAP_WIDTH; col++) const x = col * TILE_SIZE; const y = Y_OFFSET + row * TILE_SIZE; const tileType = map[row][col];