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// Step Event switch (state) case states.IDLE: scr_idle(); break; case states.WALK: scr_walk(); break; case states.JUMP: scr_jump(); break;
// With statement (a GML favorite) with (obj_enemy) hp -= 10; // Reduces the HP of all enemies on screen
enum Direction North, South, East, West
// Step Event switch (state) case states.IDLE: scr_idle(); break; case states.WALK: scr_walk(); break; case states.JUMP: scr_jump(); break;
// With statement (a GML favorite) with (obj_enemy) hp -= 10; // Reduces the HP of all enemies on screen gamemaker studio 2 gml
enum Direction North, South, East, West