gamemaker studio 2 gml
Available NOW
Watch the trailer

// Step Event switch (state) case states.IDLE: scr_idle(); break; case states.WALK: scr_walk(); break; case states.JUMP: scr_jump(); break;

// With statement (a GML favorite) with (obj_enemy) hp -= 10; // Reduces the HP of all enemies on screen

enum Direction North, South, East, West

close
You must verify your age before watching Sorry, you're not elligible to watch this content Submit
News See the latest Press Kit Download