Pro-tip: Do NOT fame farm in red zones. The Flamedancers hold a BZ static rotation every Tuesday/Thursday. Ask for a slot.
(Are they a native of Albion—perhaps a knight, a scholar, a thief? Or an outsider caught up in affairs they don't fully understand?)
At the heart of v2.00 is the introduction of the , a new antagonistic force (or playable faction, depending on your path) that utilizes volatile pyromancy.
At the midpoint of v2.00, you face a corrupted Earth elemental. The strategy guide from the mod’s creator states: "Fire does zero damage to rock. Use thermal shock—heat the rock, then throw water flasks from your inventory." This environmental puzzle-boss hybrid is widely considered the best addition in the mod.
Pro-tip: Do NOT fame farm in red zones. The Flamedancers hold a BZ static rotation every Tuesday/Thursday. Ask for a slot.
(Are they a native of Albion—perhaps a knight, a scholar, a thief? Or an outsider caught up in affairs they don't fully understand?) Welcome to Albion- -v2.00- -Flamedancers-
At the heart of v2.00 is the introduction of the , a new antagonistic force (or playable faction, depending on your path) that utilizes volatile pyromancy. Pro-tip: Do NOT fame farm in red zones
At the midpoint of v2.00, you face a corrupted Earth elemental. The strategy guide from the mod’s creator states: "Fire does zero damage to rock. Use thermal shock—heat the rock, then throw water flasks from your inventory." This environmental puzzle-boss hybrid is widely considered the best addition in the mod. Welcome to Albion- -v2.00- -Flamedancers-