Fe Animation Id Player Script New! 【High Speed】

-- Optional: Clean up after task.wait(animTrack.Length) animation:Destroy()

if playAnimationRemote then playAnimationRemote.OnServerEvent:Connect(function(player, data) if data == "STOP" then -- Optional: Log or handle stop events server-side print(player.Name .. " stopped their animation") else -- Optional: Log animation usage, check for exploits, etc. print(player.Name .. " played animation: " .. tostring(data))

: A function used to load the Animation object into the Animator, creating an AnimationTrack . FE Animation Id Player Script

// Method to set the speed of the current animation public void SetAnimationSpeed(float speed)

if (animationDictionary.ContainsKey(id)) -- Optional: Clean up after task

Always upload your own animations via the for unique game mechanics.

-- Inside a TextButton's LocalScript

-- Function to extract ID from input local function extractAnimationId(input) input = input:gsub("^%s*(.-)%s*$", "%1") -- Trim