Enemies were given "Idle," "Hunt," and "Flee" states. The AI reacts to the player's flashlight; if you shine a light on certain nocturnal predators, they will either retreat or charge aggressively.
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The environment reacts to your presence. Making too much noise or harvesting too many resources triggers aggressive planetary defenses. 👾 Day 3: Combat, Enemies, and UI Polish Enemies were given "Idle," "Hunt," and "Flee" states