was the industry-standard paid tool for conforming meshes in 3ds Max. Originally released in 2009 by Matt Clark at The Pixel Hive
Quickly retopologizes cylindrical areas like arms, legs, or tentacles. Automation: wrapit 3ds max
: Automatically extends open edges across the target surface, similar to a "shift-drag" workflow. Workflow and Performance was the industry-standard paid tool for conforming meshes